Earlier this month, EA made the unexpected call to let players have the classic "closed" weapons ruleset in next week's beta, seemingly contradicting its "open" weapons vision for BF6 that lets any class equip any gun.
The unprecedented decision to support two opposing rulesets at once begged a question: Come launch, which format would Battlefield 6 settle on?
In a Q&A with press and creators in Los Angeles on Wednesday, Battlefield Studios devs said the closed/open weapons playlists aren't a test or an experiment—they're both officially supported modes at launch, and there are no plans to change that.
Chubb describes the scenario where you'd like to be your squad's information gatherer, so you pick Recon, but since the mode is Team Deathmatch on a small map, you equip an SMG instead of a sniper rifle. In the live Q&A, Sirland cited the same scenario as the reason he was ultimately swayed by open weapons.
To Chubb's credit, he also acknowledged a key criticism of open weapons.
"What we kept hearing again and again was that people felt the identity of classes was not as strong as a result," he said. "And so we chose to give people the choice."
Choice is nice, but let's be real: We traditionalists are being placated, and that's fine. DICE and co. want the Call of Duty-style loadout in Battlefield 6, and all signs point to that becoming the default style.
We have a lot more Battlefield 6 coverage coming off today's reveal: of the open beta and had a blast (open weapons be [[link]] damned), , and the .

👉👈
1. Best overall:
2. Best budget:
3. Best compact:
4. Alienware:
5. Best mini PC: