CEO of GTA 6 publisher Take-Two isn't worried about AI-generated slop games_ 'It’s built on data t

By Alex Johnson | January 01, 0001

Generative AI has shunted its great technological heft rummy golds into all sorts of industries over the past few years—and videogames aren't an exception, not by a long-shot.

Voice actors in America are over rights to their own vocal likeness, studios with enough money to do better are , and no matter many they endure, social media accounts keep thinking they can just rinse properties through a generator and call it a day.

That's not to say it doesn't [[link]] have its uses—, and deep-learning tech has , but the way you see some execs talk about it, generative AI is . Soon we'll be able to simply ask a machine to generate a game we want to play—and isn't that better? Not really, says CEO of Take-Two Strauss Zelnick, a publisher that's currently bankrolling a tiny little game called Grand Theft Auto 6.

That's as per an interview with Carolyn Dailey in her book (thanks, ). Zelnick is sounding pretty whelmed by the tech, overall: "I’m not worried about AI rummy mars creating hits, because it’s built on data that already exists. It’s backward-looking. Big hits are forward-looking and therefore need to be created out of thin air. Being the most creative means not just thinking outside the box; it means there is no box."

I'm skeptical as to whether generative AI can actually produce a cohesive videogame you'd want to, y'know, invest time into—but supposing it can in the near future, Zelnick isn't that far off the mark, here. Stuff like the garish Ghibli-style AI generated art is eerily competent, and it , but in terms of making anything that has a lasting impact on people, I don't think anyone cares.

It's a sentiment that Zelnick sort of echoes while talking to Dailey—if you want to make something that actually gets the people going, he says that you need to "Hire the best creators and insist they pursue their passions. Encourage them to always try something new and to stay away from derivative and copycat works … in Hollywood it’s common to pitch your product as 'it’s a combination of Spiderman meets Batman meets Back to the Future' … We don’t do that here; we want something that you’ve never seen before."

I'm not so naive as to believe that a game predominantly made with generative AI won't be successful at some point, though. It's not happened yet, but given one of the most-played games on Steam has you , anything's possible. But it's also weirdly reassuring to have Zelnick—the head honcho at a publisher pushing a game rummy master so massive, other publishers are it—saying 'thanks, but no thanks'.

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