Metaphor: ReFantazio is shaping up to be dangerous for me, as someone —mostly because the developer's veer away from psychic dream-delving high schoolers and into high fantasy is exactly my kind of bag.
And now there's a demo! and re-announced during the Tokyo Game Show, the lets you play (you guessed it) the prologue—and it's downright meaty.
The promises the "first four" dungeons, seven out of the game's 40 Archetypes—which function as classes the characters can equip—and "six followers, including party members who will support the protagonist's journey".
I'm still downloading this 24-gig heft of a demo as I write this, but players are they've got about four to five hours with it, which is downright generous—alas, they're also reporting some which I've got on good authority aren't isolated.
Still, [[link]] if you can deal with bumpy pre-launch frame drops—unfortunately , with games getting bigger and bigger—then there's really no reason not to check the demo out, especially since your save should let you pick up where you left off if you buy the full game come October: "The save data you create [[link]] in this demo version can be used to continue playing the full version with the same story and character status."
Performance issues aside, such a chunky demo shows remarkable confidence—though considering Atlus has a bit of a pedigree under its belt with , that's not unwarranted. Metaphor: ReFantazio will arrive October 11.