Monster Hunter Wilds is barely clinging onto Capcom's top-sellers this year, getting beat out by the

By Alex Johnson | December 06, 2025

Despite being topping Steam wishlists and shortly after launch, is struggling [[link]] to pull in the sales even compared to its four-year-old predecessor.

As reported by , Capcom published earlier this week covering the first half of the fiscal year—from around the start of April 'til the end of September.

The giant robotic raid boss from Final Fantasy XIV, Omega, standing in the snow to challenge a hunter.

(Image credit: Capcom, Square Enix)

There's also the ongoing matter of the game's difficulty. Outside of optimisation, one of the biggest criticisms Wilds faced at launch was that folks thought. Now in the wake of the Final Fantasy 14 collaboration and fight, the tables have turned a little too rapidly. A softer difficulty curve certainly would have been nice, I have to agree there.

Those two things (and, you know, the classic post-launch, pre-inevitable-expansion lull) will have certainly contributed to Wilds not selling as highly as some other games on this list. For comparison, Street Fighter 6, which cgame out two years ago, managed to shift an extra one million copies in the first half of [[link]] the financial year.

Perhaps the most surprising one here, though, is Devil May Cry topping the sales ranking with over two million units sold, tipping the lifetime sales over the 10 million mark. The report notes that the figures also include the Devil May Cry 5 Special Edition—a slightly souped-up rerelease of the original—but considering that came out almost five years ago, it's interesting to see its popularity here.

Lagiacrus, a large leviathan monster, in Monster Hunter Wilds.

(Image credit: Capcom)

Less surprisingly are the sales of Resident Evil games. RE: Village sold 1.5 million copies in the first half of the fiscal year, followed by Resident Evil 4 and 7. Resident Evil 2 came in just below Street Fighter 6, with the third game outselling both Monster Hunters by a smidge.

It's still worth noting that, ultimately, Monster Hunter Wilds is still sitting on [[link]] over 10 million lifetime sales. That's not quite at Rise's 17 million yet, nor is it the at the beginning of the year. But I've no doubt that a big optimisation overhaul—perhaps strategically positioned in the run-up to whatever Wilds' big expansion is going to be—will give the game a good ol' bump in the future.

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