Anybody who has ever watched a sword fight in a movie (or even fencing at the Olympics) has probably had that little voice at the back of their head saying "He was wide open! They could have ducked!". Well, murder-backseaters, you've got the chance to prove yourself that blade genius that you think you are in , a physics-driven gladiatorial sandbox new to Early Access where you get to animate your own
moves.
What you get here is a relatively simple-looking over-the-shoulder fighting game where medieval mannequin-men stab each other to death. That'd make for a rather limited fighting game normally, but the most intriguing part here is that you get to create your own moves. Getting deep into your character's IK bones and animating your puppet's motions keyframe by keyframe, then assigning those moves to various buttons.
The Early Access version of Gladio Mori costs and contains "all key features" of the game, with Plebian Studio aiming to spend the next year expanding the range of arenas, adding Steam Workshop support (letting you share or borrow other people's animations) and fleshing out the graphics over the next year or so, gradually raising the price as new bits fall into place. It feels like there's potential here, but Steam is a deadly enough gladiator pit for small studios. I can only hope that this quirky little fighter isn't about to join those who are about to die.