World of Warcraft's been making strides in the realm of visual clarity, recently—like upgrading its dreaded swirlies into actual, proper AoE markers. Well, more strides are just around the corner as Blizzard continues to make improvements.
As posted on the public test realm (PTR) forums for the game's upcoming patch, Ghosts of K'aresh, Blizzard'll be implementing a proper "spell density" system into the game. As the post explains, spell density currently just adjusts things based on your framerate—if you had a beefy system, you'd still be seeing every fireball and shadowbolt your raid could output.
Players will be able to choose between "everything", "reduced", and "essential". Everything does what it says on the tin—all particle effects, all the time. Reduced "is tuned for what we consider to be ideal for dungeon and raid content"—likely prioritising important spell information such as beneficial AOE heals and the like, while Essential "is for players who need the most reduction possible".
Still, it works swimmingly there—and has plenty of benefits. Spell designers can get buck wild with their animations without sacrificing performance, meanwhile, encounter designers have more freedom to use [[link]] visual cues, knowing that anyone playing on a high difficulty'll be slapping that bad boy on 'essential'.
There's room for things to go wrong, though. WoW has a lot more in the way of specs, optional talents, and trinkets to contend with—so Blizzard'll need to properly tag its beneficial spell effects, which ought to still be present so players know to stand inside them.
